Film London Artists’ Moving Image Network (FLAMIN) is delighted to present a curated selection of artists’ games at New Game Plus, London Games Festival’s annual presentation of new and unreleased games from around the world. The exhibition includes works by artists previously supported through FLAMIN’s programme, including David Blandy and Petra Szemán, Ama Dogbe, Clifford Sage, and Trust.

Produced by visual artists working outside the context of mainstream game design, these experimental works invite players to explore worlds where the future and the past converge, and things left behind can be rediscovered through memory and imagination.

FLAMIN at London Games Festival 2026


New Game Plus
10:00 - 18:00, 16 - 17 April 2026


Exhibition White City
Ariel Way, London W12 7SL

Book here


David Blandy and Petra Szemán, Our Ghosts, Our Shells (2025), game still.

David Blandy and Petra Szemán

In Our Ghosts, Our Shells (2025), David Blandy and Petra Szemán fill a pixelated world with sprites plucked from the games of their youth, mapping a porous territory where remembered avatars and formative life experiences mingle and blur. Tinged with a critical view of nostalgia and identity, Blandy and Szemán’s work reveals the capacity for games to cross the threshold of the screen and shape our ways of being in the world.

First premiered at seventeen, London, the game has been shown in different iterations at FACT, Liverpool; Two Queens, Leicester; and Chemist, London. The project is curated by Rebecca Edwards, with support from Arts Council England.


Ama Dogbe

Collecting memories is at the heart of two works by Ama Dogbe, who creates digital environments that preserve objects that might otherwise be discarded, excluded or forgotten. I’ve Been Here, Somewhere (2026) is a new demo that responds to research on collecting, hoarding and the politics of knowledge to create a living archive. Museum of Memories (2025) brings physical objects into the digital world, made during hands-on workshops with students from Bridgwater & Taunton College at East Quay Watchet.

Museum of Memories was made in collaboration with Bridgwater and Taunton College Level 3 Art Students, and commissioned by Contains Art, East Quay, Watchet. I've Been Here, Somewhere was developed through the FLAMIN Fellowship.

Ama Dogbe, Museum of Memories (2025), game still.


Trust, Ecocene (2025), game still.

Trust

Ecocene (2025) looks back at today's planet from a speculative future, in which human culture has been left behind by artificial intelligence. The forking-narrative game is populated by memories based on 'Changing Natures', a project that invited the public to contribute objects and personal stories to a digital collection that explores unfolding processes of environmental transformation. Made in collaboration with the natural history museums of Berlin and Paris, Ecocene was developed by Trust – a Berlin-based collective featuring FLAMIN alumnus Calum Bowden and graphic designer/developer Son La Pham.

Changing Natures: Ecocene is a collaboration of Trust and the project 'Changing Natures' at Museum für Naturkunde Berlin (MfN) and Muséum national d’Histoire naturelle (MNHN), Paris, funded by the Federal Ministry of Education and Research (BMBF) and the Ministère de l‘Enseignement supérieur et de la Recherche (MESR). It was designed and conceived by Calum Bowden, Elisabeth Heyne, Son La Pham and Mira Witte.


Clifford Sage

Clifford Sage’s First Person Garbage Simulator (2026) imagines the reproductive lifecycle of a machine designed to extract, transform, dispose and renew raw materials in a barren wasteland. In an endless flow of entropy and restoration, the machine hums with noise as it reproduces its alien architecture, offering a vision of life beyond the human.

Clifford Sage, First Person Garbage Simulator (2026), game still.


Artists

David Blandy is an artist examining global structures of control and networks of resistance, in areas that range from ecology, history and science to arenas of play. He makes videos, games, sound and ephemera, deconstructing forms to put them back together again. He searches for meaning in cultural life, an expanded form for auto-anthropology, sifting through multiple forms of archive, from historic texts to academic archives, archaeology and ecological theory, twitch streams and film archives; Blandy weaves poetic works that explore the complexities of the contemporary subject. He builds complex stories that sketch out a future of interdependence, through visual poetry and immersive play.

Portrait courtesy of the artist.

Ama Dogbe is a British-Ghanaian artist whose work engages with a range of personal and societal themes through digital mediums including video games, digital animations and audio-visual installations. Her processes use self-taught and collaborative techniques to arrive at experimental and unconventional outcomes.

Ama has been commissioned by Modern Painters, New Decorators, Loughborough (2024), Spike Island, Bristol (2023) and tiata fahodzi, Watford (2022), selected as digital artist in residence with Chisenhale Into The Wild, London (2023), and was a resident artist at BOM, Birmingham (2022). She has also exhibited with Fermynwoods Contemporary Art (2022), East Bristol Contemporary (2022) and Attenborough Arts Centre, Leicester (2021).

Photo by Sylvie Belbouab.

Clifford Sage (Recsund) is a technical artist, freelancer, lecturer and musician from Somerset, England. Often working with virtual world-building and digital animation, Sage explores audio interaction and non-linear storytelling through game engine mechanics.

After graduating in Visual Communications from the Royal College of Art in 2010, Sage co-founded Werkflow.ltd games studio. Sage has performed audiovisual sets at festivals including Rewire, L.E.V. and Atonal, collaborating with artists including Lee Gamble, Keiken, Lawrence Lek, Sammy Lee and Yuri Pattison. Recently, he worked with the National Gallery on their [re]curated virtual aseries and for Resident Advisor's Club Quarantäne as part of Off World.live. He has been making music under the alias Recsund since 2001 and has released on Quantum Natives and Alien Jams records. Recent personal projects include exhibitions and performances at Somerset House Studios, Club Adriatico, Vital Capacities and Space Generators.

Portrait courtesy of the artist.

Petra Szemán is a moving image artist working with animation and game-like landscapes. Their practice focuses on the murky borderlands along the arbitrary line separating real and fictional, and the kind of lives and experiences that are possible there. Using a virtual version of themself as a protagonist journeying through animatic realms, they explore liminal spaces and threshold situations, looking to dissect the ways our memories and selves are constructed within a landscape oversaturated with fiction (both on- and off-screen). Turning away from thinking of the cyberspace as a radically ’other’ realm, Petra hopes to walk the line situated between dystopian and utopian frameworks, eyes set on new queer horizons.

Portrait courtesy of the artist.

Trust is a global network of utopian conspirators based in Berlin. Since 2017, Trust has operated as a para-institution— not quite an academy, not quite an industry lab — where practitioners can experiment with collaborative models, test new tools, and develop shared knowledge outside commercial pressures. Through reading groups, residencies, public events, workshops, and an active Discord community, Trust maintains both physical and digital infrastructure for collective learning and critical discourse. Trust is currently maintained by Leïth Benkhedda, Calum Bowden & Lina Martin-Chan, although constellations may vary.

Image courtesy of Trust.


FLAMIN’s showcase at New Game Plus is one of several events in London Games Festival's Experimental strand, which brings together artists, performers and game-makers to celebrate the creative, social and experimental possibilities of gaming and play.

On 27 March, V&A South Kensington host Player/Performer, a Friday Late takeover by London Games Festival that pushes the boundaries of play, performance and spectacle, featuring algorave, zine-making, videogame acting and more.

Other highlights include Danielle Brathwaite-Shirley and Symoné’s The Rules of Watching, a two-day game jam hosted in partnership with the Live Art Development Agency, with a live sharing on 15 April. Applications to take part are open until 23 March.

On 16 April, Play Praxis takes over Siobhan Davies Studios to create space for ‘meaningful games’, with playable games on show throughout the day, and roundtables on game design, media & misinformation, and concept art.


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